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Supershazam: The Music Quiz That Hijacked Our Game Night

Oct 12, 2026 · 4 min readFamily Game Night / Light & Party

Players 4–25 // Play time 30–120 min // Age 6+ // Made by Silk Lynx Co., Paris (Diogo & Colette) //

We planned two or three games that evening. We played one. Supershazam simply took over the night.

Since we first tried it, it’s made it back to the table several times. It’s been a blast every time. Before we go on, though, there’s something you should know.

Full transparency

The creators sent us a prototype of Supershazam for free so we could test it. Nobody paid us for anything, and this is our honest opinion, gifted or not. We liked it enough to back the Kickstarter campaign ourselves when it launched.

So keep two things in mind. One, the game was a gift. Two, we’ve played a prototype, not the finished product. What changed in the final version, we can’t tell you.

What is Supershazam?

Supershazam is a party game that mixes a music quiz with cards. It comes from Silk Lynx Co. in Paris. The people behind it are Diogo and Colette. It’s meant as an easy-to-learn, strategic card game that mixes quick thinking and music guessing.

The Kickstarter campaign ran for 45 days from April 10 to May 25, 2025, and was funded with 2,094 euros against a 2,000-euro goal from 110 backers. The English edition is listed for 4 to 25 players, 30 to 120 minutes and age 6+.

How it plays

Here’s the basic flow:

  • One host, several teams. The host sets up the teams, picks the songs and hands out the cards.
  • Hands up. A song starts. If you think you know the title or the artist, you raise your hand. The host pauses the music, and the fastest team gets to answer.
  • Instant cards. While a song is still being guessed, teams can play cards to outwit each other. Name both title and artist, and your team scores a “Supershazam!”
  • Game changers. Between songs, any team can play a card that shakes up the next round.
  • First to 30 points wins.

It’s the old “name that tune” idea with a layer of sabotage on top. You don’t just need to know the song. You need to know when to strike.

Eight people, one living room, 85 songs

One evening: eight people in one living room and a playlist of 85 songs. What we got was endless laughter, a lot of excitement and a steady stream of “Ohhh I know this song!” moments.

Everyone was all in. Guessing, laughing, arguing (in the best way), having a great time together. That’s what a great party game should do: bring people together, spark conversations and leave you with stories you’re still telling long after the last round.

And yes, it ate the whole evening. The other games we’d planned stayed in their boxes.

Where it stings

There isn’t much from our own table to complain about. The honest limits are about fit, not fun.

It’s a crowd game. With eight people it shone. We haven’t tried it with a small group, and a music quiz for two sounds like a long evening. Someone also has to host and pick the songs, and that person’s playlist makes or breaks the night. Ours had 85 songs, which was plenty.

And again: prototype. We’re curious to see what changes in the final version.

Supershazam with kids

The English edition is listed at 6+. Our own reports are about evenings with a big group, so we can’t tell you yet how it works with young kids. If you try it at a family party, whether that’s grandparents, cousins or your chosen family, the host’s song choice is probably the key. Pick songs that every generation at the table can shout along to.

What we hear in the community

Honestly: we haven’t heard much about Supershazam from the community yet. If you’ve played the final version, we’d love to hear how it compares.

Our verdict

If your game nights regularly end up with a crowd in the living room, Supershazam is a blast. It turned eight people into one loud, happy, slightly competitive crowd, and it keeps coming back.

If your table usually seats two or three, look elsewhere. And remember: we played a free prototype. We backed the campaign anyway, which probably says more than any star rating could.

Where it shines

  • With eight people, it took over the entire evening
  • Endless "Ohhh I know this song!" moments
  • Everyone was all in: guessing, laughing, arguing in the best way
  • It keeps coming back to the table

Where it stings

  • We played a prototype, so we can't vouch for the final version
  • Built for a crowd, not for a quiet night for two
  • Someone has to host and pick the songs

Fact sheet

Players
4–25
Play time
30–120 min
Age
6+
Made by
Silk Lynx Co., Paris (Diogo & Colette)
We played
A free prototype, with eight people

Want more of this?

One email, now and then: what hit our table, what flopped, and what the kids actually wanted to play again.

FAQ

What is Supershazam?

A party game that mixes a music quiz with cards. A host plays songs, teams race to name the title and artist, and action cards let you mess with the other teams.

How many people can play Supershazam?

The 2025 English edition is listed for 4 to 25 players. We played it with eight people in our living room.

Did you get Supershazam for free?

Yes. The creators sent us a free prototype to test. Nobody paid us, and we backed the Kickstarter campaign ourselves afterwards.

Is Supershazam good for kids?

The English edition is listed from age 6. We can't tell you more from our own table yet.

Where can I buy Supershazam?

It was crowdfunded on Kickstarter in spring 2025 by Silk Lynx Co. from Paris. Check the creators' Kickstarter page for current availability.

We received this game as a free review copy.

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