
Six Hours, Zero RegretsStar Wars: Rebellion
Star Wars: Rebellion took us six hours for our first full game, and every minute was worth it. The most immersive two-player game we know, if you find the time.
Big strategy games that take 90 minutes or more, for long afternoons. Played and rated at our own table.

Star Wars: Rebellion took us six hours for our first full game, and every minute was worth it. The most immersive two-player game we know, if you find the time.

Terraforming Mars is long, a bit ugly and still one of our favorites. How it plays, where it stings, and when Ares Expedition fits.

The box says 14+. We played Ark Nova with our 10-year-old anyway: how we taught it, how long it took and which kids it's really for.

Arcs by Cole Wehrle turns a humble trick-taking game into a space war. Why it blew us away, why three players is perfect, and who should stay clear.

The box says 14+. We played Ark Nova with our 10-year-old anyway: how we taught it, how long it took and which kids it's really for.

Everdell Silverfrost buries the cozy original under snow, giants and a 3D mountain. Why it might be our favorite Everdell, and who should start elsewhere.

Star Wars: Rebellion took us six hours for our first full game, and every minute was worth it. The most immersive two-player game we know, if you find the time.

Terraforming Mars is long, a bit ugly and still one of our favorites. How it plays, where it stings, and when Ares Expedition fits.

A new expansion for Lost Ruins of Arnak: 50 cards and three site tiles, no new rules. What's in the box and what we expect.

Braided Skies from Stonemaier Games launches Andrew Bosley's Smoking Bones world. Only a small quantity will be at SPIEL Essen 2026.

Drillers from CGE is one of the most anticipated new games at SPIEL Essen 2026: deck building, mechs and the question of how deep you dare to go.
One email, now and then: what hit our table, what flopped, and what the kids actually wanted to play again.